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1. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Alldin Kan wrote: Now that the framerate issues are gone in the ambush variant, can we get the skirmish variant back on this build or will it be available once we move to TQ? It is a good tank map. I think we would see some good all out warf...
- by Forlorn Destrier - at 2013.01.02 23:16:00
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2. Bringing Back Skim Skirmish - in Skim Junction [original thread]
Lag aside, I never liked this map.
- by Forlorn Destrier - at 2012.12.26 23:41:00
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3. Manus Peak to the North... - in Skim Junction [original thread]
Yagihige wrote: DarkShadowFox wrote: Jackd44 wrote: And if you are on line harvest you can see skim junction to the left. lol were fighting on one giant map :O no wonder! the maps were fighting on are just a giant split up version of...
- by Forlorn Destrier - at 2012.11.11 18:42:00
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4. Falling from MCC - in Skim Junction [original thread]
Twice this morning, I spawned in the MCC and immediately fell out of it. Seems I materialized right over the forcefield inside, instead of on the landing. The third spawn had me literally on the edge of falling. My MCC was the one on the right sid...
- by Forlorn Destrier - at 2012.11.11 18:41:00
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5. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Lavirac JR wrote: Oxskull Duncarino wrote: Have ye removed the top northern section(Point A, a CRU, and a depot) from being playable, or is it just the highlighted area shown is incorrect. Yeah, looks like they cut off the Northern moun...
- by Forlorn Destrier - at 2012.10.26 18:24:00
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6. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
This map is too large for 16v16. Once we get 32v32 thus will be more fun. Also the lag is horrible. Thank you for removing this map until the frame rate issues are fixed.
- by Forlorn Destrier - at 2012.10.26 18:00:00
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